Has anyone written a B3D loader for Blitzmax

Miscellaneous Forums/General Discussion/Has anyone written a B3D loader for Blitzmax

And here's the code that converts the quat described in the b3d file to a matrix.
This was converted from mark's own ms3d b3d saver.
Method ToMatrix:TMatrix()
		Local q:Float[4]
		q[0] = w
		q[1] = x
		q[2] = y
		q[3] = z
		Local xx#=q[1]*q[1]
		Local yy#=q[2]*q[2]
		Local zz#=q[3]*q[3];
		Local xy#=q[1]*q[2]
		Local xz#=q[1]*q[3]
		Local yz#=q[2]*q[3];
		Local wx#=q[0]*q[1]
		Local wy#=q[0]*q[2]
		Local wz#=q[0]*q[3];
		Local mat:Float[16]
		
		Local tmat:TMatrix = tmatrix.create()
				
		mat[0]=1-2*(yy+zz)
		mat[1]=  2*(xy-wz)
		mat[2]=  2*(xz+wy);
		mat[3]=  2*(xy+wz)
		mat[4]=1-2*(xx+zz)
		mat[5]=  2*(yz-wx);
		mat[6]=  2*(xz-wy)
		mat[7]=  2*(yz+wx)
		mat[8]=1-2*(xx+yy);
		
		Local ind=0
		For Local j=0 To 2
		For Local k=0 To 2
			tmat.setelement( k,j,mat[ind] )
			ind:+1
		Next
		Next
	
		Return tmat
	
	End Method