@ Tom: Actually that is great importance as you have pointed out! I'm doing exactly that actually already. the player.x speed goes + or - depending on how far away the mouse cursor is from the ship itself.. The greater the distance, the more the ships are 'swayed' in that direction..
Instead I could create the 'ship-fleet center' object that behaves like the player does and have the playerships surrounding it.
@ Scott: I am going to do just that! Thank you :) I believe I'll have this solved thanks to you. However, changing the ship image in relative to how far it is swayed may be difficult with this but I'm sure I can put that in somehow.
Instead I could create the 'ship-fleet center' object that behaves like the player does and have the playerships surrounding it.
@ Scott: I am going to do just that! Thank you :) I believe I'll have this solved thanks to you. However, changing the ship image in relative to how far it is swayed may be difficult with this but I'm sure I can put that in somehow.