heh cool code, I think my problem is actually transposing the coordinates from B3D's DX7 which is left handed I believe, to OpenGL which is Right handed.
At the moment a bunch of objects rotated into a 3D axis shape have their rotations all messed up in bmax, and a single static one comes out flipped.
I'll capture some screenies in a bit to illustrate the problem were having.
At the moment a bunch of objects rotated into a 3D axis shape have their rotations all messed up in bmax, and a single static one comes out flipped.
I'll capture some screenies in a bit to illustrate the problem were having.