Has anyone written a B3D loader for Blitzmax

Miscellaneous Forums/General Discussion/Has anyone written a B3D loader for Blitzmax

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heh cool code, I think my problem is actually transposing the coordinates from B3D's DX7 which is left handed I believe, to OpenGL which is Right handed.

At the moment a bunch of objects rotated into a 3D axis shape have their rotations all messed up in bmax, and a single static one comes out flipped.

I'll capture some screenies in a bit to illustrate the problem were having.