The slight proformance drop you may get from using something like Blitzmax over C++ is more than made up for from the easy of use that max offers, and C++ code is only fast if it's well written and optimized either by the coder and/or the compiler. I am pretty sure I can code some c++ that runs slower than blitz doing the samething :)
OOP... If You Don't Wanna Hear It From Me...
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