Snakes Alive!

Miscellaneous Forums/Blitz Showcase/Snakes Alive!

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

I'm still liking it after playing the demo.
Think the snake is great with its tongue and eyes adding "character".
Ta. Yeah, my original idea was to have a selection of cartoony 'snake characters' with different characteristics/abilities - size, speed, turn rate, growth rate etc. I was thinking about giving them different names, too, like Puff Addy, Rain Boa, Biggy Mamba, Crazy Cobra... you get the idea. :P

As for extras to add, how about some sort of multi level items like bridge sections you can go under/over, holes to go down and reappear over the other side (primative teleport if you like).
We're obviously on the same wavelength as I've already been considering these. ;) The teleport holes (called wormholes? geddit? :P ) would actually be pretty simple to implement, due to the way I'm handling the snake object, in-code.

Then of course there are the more obvious power ups, speed up, slow down. How about one that allows you to bite through your body to get shorter again LOL ;-)
Well, you can already speed up in the demo, but there's not much point to this, at the moment. I added this because I was thinking about having bombs (like those in Bomberman) being thrown into the arena, instead of fruit. The bombs would have a countdown to exploding, so the snake would have to get to it and eat it, before it goes off. Then, you could speed up to get to the bomb if time is short. :)

I was also thinking of having a set number of bombs thrown into each level (or, maybe the snake has to reach a certain length) before a wormhole appears to take you to the next level. Not sure. I've got quite a few ideas floating around at the moment.

Cheers.