From Helios code above:
I'm not familiar with Bmax or the B3D format but that last line looks bugged to me. Shouldn't the index be 2, not 1?
Local WRot:Float = ReadFloat(MeshStream) CompleteMesh.Rotation[0] = ReadFloat(MeshStream) CompleteMesh.Rotation[1] = ReadFloat(MeshStream) CompleteMesh.Rotation[1] = ReadFloat(MeshStream)
I'm not familiar with Bmax or the B3D format but that last line looks bugged to me. Shouldn't the index be 2, not 1?