Has anyone written a B3D loader for Blitzmax

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From Helios code above:
Local WRot:Float = ReadFloat(MeshStream)
CompleteMesh.Rotation[0] = ReadFloat(MeshStream)
CompleteMesh.Rotation[1] = ReadFloat(MeshStream)
CompleteMesh.Rotation[1] = ReadFloat(MeshStream)

I'm not familiar with Bmax or the B3D format but that last line looks bugged to me. Shouldn't the index be 2, not 1?