Helios, how did you go about coverting the quat obtained from the node chunk into euler angles?
Also when rendering did you treat each rotation as the location rotation of the node, or the absolute rotation?
We've got it working, similar to yours but children entities are rotating at odd angles. like 90 degrees off. Although position appears okay...
Also when rendering did you treat each rotation as the location rotation of the node, or the absolute rotation?
We've got it working, similar to yours but children entities are rotating at odd angles. like 90 degrees off. Although position appears okay...