I had an idea... Change all the "1"'s to "0"'s
Change to :
PrimaryDevice.device.SetTextureStageState(0, D3DTSS_COLOROP,D3DTOP_DOTPRODUCT3)[/code]
PrimaryDevice.device.SetTextureStageState(1, D3DTSS_COLOROP,D3DTOP_DOTPRODUCT3)
Change to :
PrimaryDevice.device.SetTextureStageState(0, D3DTSS_COLOROP,D3DTOP_DOTPRODUCT3)[/code]