DirectX Greyscale that works

BlitzMax Forums/BlitzMax Beginners Area/DirectX Greyscale that works

I had an idea... Change all the "1"'s to "0"'s

PrimaryDevice.device.SetTextureStageState(1, D3DTSS_COLOROP,D3DTOP_DOTPRODUCT3)

Change to :
PrimaryDevice.device.SetTextureStageState(0, D3DTSS_COLOROP,D3DTOP_DOTPRODUCT3)[/code]