Thanks JazzieB! This is a great help.
Not sure why the Mac version would be misbehaving like that. Because of a lack of image buffer support in BMax, each gadget is drawn to the topleft corner of the current screen buffer where GrabImage() can then place it into the appropriate gadget.img slot.
The gadgets that use pre-defined graphics (like the tickboxes) seem to be fine though. Hmm, I'm stumped on this for now...
If any other Mac users could test this and see if they get similar results I would appreciate it :)
Not sure why the Mac version would be misbehaving like that. Because of a lack of image buffer support in BMax, each gadget is drawn to the topleft corner of the current screen buffer where GrabImage() can then place it into the appropriate gadget.img slot.
The gadgets that use pre-defined graphics (like the tickboxes) seem to be fine though. Hmm, I'm stumped on this for now...
If any other Mac users could test this and see if they get similar results I would appreciate it :)