2D Shooter Graphics

Blitz3D Forums/Blitz3D Beginners Area/2D Shooter Graphics

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But (lossless) compression and alpha channels are good things! Blitz handles decompression for you (DOS users rejoice,) and using the alpha channel isn't required.

I'd be willing to bet that the decompression time is offset by the extremely less loading time


Yes, because the CPU is going to have to wait for the slow-assed hard drive to finish sending the monstrous BMP into RAM.

I can't think of a single reason to use BMPs over PNGs in Blitz.