Dragging Window = Halted Execution

BlitzMax Forums/BlitzMax Programming/Dragging Window = Halted Execution

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Oh yeah. Lol

glgraphics.win32.c
make it so:-
static _stdcall long _wndProc( HWND hwnd,UINT msg,WPARAM wp,LPARAM lp ){

	if (msg == WM_NCHITTEST)
	{
		if (DefWindowProc(hwnd, WM_NCHITTEST, wp, lp) == 2) return 0; 
	}

And I don't know the MacOS API so I can't do that one.