Dragging Window = Halted Execution

BlitzMax Forums/BlitzMax Programming/Dragging Window = Halted Execution

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I am using a standard graphics window, non GUI. Normally this wouldn't be much of an issue, but I am writing a networked game. This means the user can invoke the auto disconnect routine just by dragging the window for a few seconds. It really isn't the best way to keep packets in sync when the user can halt program execution either. How can I get around this?