creating an animated terrain

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Look at my origonal code. I already used setanimkey. The problem is that I want to load one, then set a key, then delete that mesh from the s variable, then load another and set another key. The problem I am having is the part were I have to free the previous mesh from the first key and replace it with a different one for the second key while working from inside the s variable the whole time so that I don't free the entire variable so the keys that were already set are not lost.

I know this might sound confusing, but really it is quite simple. The only problem is that I don't know how to say it very clearly. Sorry, if anyone knows what I am talking about please clarify for those who don't.