This is probably the problem, i'm creating the secondary texture co-ordinates with the vertexTexCoords command, i've tried various things such as randomly assigning co-ordinates for the second set.
for example:
...VertexTexCoords vl\surface,vl\vertex,0.1,Rnd(1),0,1
Is there a way to check or edit the FVF format to make sure a secondary texture coordinate set is supported?
for example:
...VertexTexCoords vl\surface,vl\vertex,0.1,Rnd(1),0,1
Is there a way to check or edit the FVF format to make sure a secondary texture coordinate set is supported?