Haaf's Game Engine module

BlitzMax Forums/BlitzMax Programming/Haaf's Game Engine module

Panno : Sounds like you haven't copied the modules to glimmer.mod and cower.mod respectively. ( In your "Program Files\BlitzMax\Mod" folder )

You need GCC installed and setup too, of course, because you'll need to build the modules from source.

Tim, Taumel: True, but it is open source, and the renderer is ( apparently - I haven't viewed the source yet ) abstracted so you could presumably write an openGL renderer for it if you so wished. Not a trivial task, I'll admit, but the architecture is already there so if your familiar with OpenGL coding ( as Tim, at least, obviously is ) it might not be all that bad.

Or maybe someone is already working on a Mac port. I wouldn't know, but the RelishGames forums might have info.