I had a ton of problems using gS(1.6) and tS(6.6) with the supplied exporter from to b3d from Caligari. nonanimated meshes/levels did work but its was a pain to get the anim out :( The only way i found working was exporting from gS/tS to Milkshape (.ms3d) then convert it with Unwrap3D.
Sorry! I hope you get some answears regarding Blender.
Sorry! I hope you get some answears regarding Blender.