Regarding the Gile[s] flag, I had this same problem a long time ago with Quill3D and found a solution, I hope it works for you! ;)
Here is the code to remove EntityFX from a mesh...
from this thread...
http://www.blitzbasic.com/Community/posts.php?topic=26120&hl=fullbright
Here is the code to remove EntityFX from a mesh...
For s=1 To CountSurfaces(mymesh) br=GetSurfaceBrush(GetSurface(mymesh,s)) BrushFX br,0 PaintSurface GetSurface(mymesh,s),br FreeBrush br Next
from this thread...
http://www.blitzbasic.com/Community/posts.php?topic=26120&hl=fullbright