Oh yeah, I've done all the sight seeing already, all I'm stuck on is whether biltz (any one of them) can make any use of it or not.
I may be wrong, but when it comes to calling dlls in blitz isn't that when people normally end up talking about wrappers?
Effectively it's a way to get data in and out of FS, I just can't work out how you use it! ;O)
It's annoying as I undersand the principle, as it's simple enough for even a clod like me, but the way in is what's got me foxed! If I could crack that then I could have a play probably. I'd settle for just reading the data in some of the variables, as even that could be very useful. Actually there's a stack of potential projects in there for any blitzer to get going on, and probably get paid too. Arcade games are not the only market really. Over at sim market people are charging pots of cash, for not always very much at all really. This looks an awful lot like the front door to me! ;O)
I may be wrong, but when it comes to calling dlls in blitz isn't that when people normally end up talking about wrappers?
Effectively it's a way to get data in and out of FS, I just can't work out how you use it! ;O)
It's annoying as I undersand the principle, as it's simple enough for even a clod like me, but the way in is what's got me foxed! If I could crack that then I could have a play probably. I'd settle for just reading the data in some of the variables, as even that could be very useful. Actually there's a stack of potential projects in there for any blitzer to get going on, and probably get paid too. Arcade games are not the only market really. Over at sim market people are charging pots of cash, for not always very much at all really. This looks an awful lot like the front door to me! ;O)