Haaf's Game Engine module

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Uploaded a new version, contains some changes to allow you to load music, effects, textures, etc. from memory.

Only thing to note is that this will break anything that used the Texture/Stream/Music/Effect_Load functions because you'll have to convert to a CString manually now.

However, I'd say the advantage of being able to use IncBin'd data is worth the changes you'll have to make.

I've provided a rather crude example of this in the archive.