Basically it hasn't solution in terms of the posibilities
that Blitz brings to you.
If you have a model (a terrain or something similar) and
it is textured AND lightmapped, it will ignore all dinamic
lights in the scene because it is supposed that entity
has maximum bright (entitycolor 255,255,255) in order
to show a coherent illumination with the lightmap.
After a lot of research I obtained the conclusion of discard
the dinamic ilumination for the landscape.
Regarding the issue with Gile[s] flags if seems to be something normal. You cannot override some flags of the
loaded .B3D... maybe a more advanced user than me can help you in someway or can recommed you some piece of code to research...
regards!
that Blitz brings to you.
If you have a model (a terrain or something similar) and
it is textured AND lightmapped, it will ignore all dinamic
lights in the scene because it is supposed that entity
has maximum bright (entitycolor 255,255,255) in order
to show a coherent illumination with the lightmap.
After a lot of research I obtained the conclusion of discard
the dinamic ilumination for the landscape.
Regarding the issue with Gile[s] flags if seems to be something normal. You cannot override some flags of the
loaded .B3D... maybe a more advanced user than me can help you in someway or can recommed you some piece of code to research...
regards!