Render to Texture: Read on.....

BlitzMax Forums/BlitzMax Programming/Render to Texture: Read on.....

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Problem with CopyRect, from my understanding, is that its pulling the data from the VideoMemory to System Memory and then back again when you convert the image to a texture.

What this is doing is creating a texture in Videomemory and rendering directly to it.

I do have one question : Say I rendered a screen to the Texture and the background is black, How do I make the black stuff transparent?