Problem with CopyRect, from my understanding, is that its pulling the data from the VideoMemory to System Memory and then back again when you convert the image to a texture.
What this is doing is creating a texture in Videomemory and rendering directly to it.
I do have one question : Say I rendered a screen to the Texture and the background is black, How do I make the black stuff transparent?
What this is doing is creating a texture in Videomemory and rendering directly to it.
I do have one question : Say I rendered a screen to the Texture and the background is black, How do I make the black stuff transparent?