Nice one, Noel. Thanks for your help with getting the original module done. I plan on having a look at the first of the helper classes today. I feel like I'm in over my head with it, but I thought that about the original module too and I got there in the end, albeit with some help. I'm particularly interested in the particle, distortion, anim and sprite helper classes and I'll release them if I can get them working.
In case anyone's wondering why you might want this over Max2d, it features render to texture, batch rendering ( using vertex buffers ) and automatically rebinds textures when focus is lost. And that's just for starters. If I can get the helper classes working, you also have a very impressive particle system ( which has a great particle editor ) and some great distortion special effects.
And here are the converted example/tutorials from the HGE Package, converted to work with my module. They don't use Noel's wrap, but I'm sure it won't be too hard to make that change should you want to. I've only converted the first two tutorials because all the rest require the helper classes, which are not done yet.
www.animebowlingbabes.com/hge/hge_examples_1_2.zip
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In case anyone's wondering why you might want this over Max2d, it features render to texture, batch rendering ( using vertex buffers ) and automatically rebinds textures when focus is lost. And that's just for starters. If I can get the helper classes working, you also have a very impressive particle system ( which has a great particle editor ) and some great distortion special effects.
And here are the converted example/tutorials from the HGE Package, converted to work with my module. They don't use Noel's wrap, but I'm sure it won't be too hard to make that change should you want to. I've only converted the first two tutorials because all the rest require the helper classes, which are not done yet.
www.animebowlingbabes.com/hge/hge_examples_1_2.zip
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