JV-ODE: Break my tables!

Blitz3D Forums/Blitz3D Userlibs/JV-ODE: Break my tables!

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Thanks for the tips, and I hear what you're saying Shifty, I've made a key-frame animated / partially IK driven ragdoll before using Tokamak.
So I know how tricky it is to get a proper animation working in different circumstances;
I experimented with several different ways to keyframe limbs (in relation to another) etc. with mixed success. To makes things easier I also wanted to be able to re-use animations on different characters with different proportions! Again, mixed results; haven't found 'the perfect way' yet. I'll defenitly be spending some time trying to sort this out...

I'd like to experiment with motors as well. That WAS actually the whole reason why I switched to ODE, because I was trying to build little robots if your like, that propel themselves by building leg-type constructs with motors on them. Really funny stuff to watch those critters stumble around - but it was all too limited so in the end rather useless really.. :/

But first, I'll try and move that doll like you said. Sounds like there's no choice but to FORCE the position on ALL bodies (and thus inderectly the joints as well) using BodySetPosition as opposed to using Forces...

Danny-