Type hgeQuad Field Vertex1_X:Float Field Vertex1_Y:Float Field Vertex1_Z:Float Field Vertex1_Col:Int Field Vertex1_TX:Float Field Vertex1_TY:Float Field Vertex2_X:Float Field Vertex2_Y:Float Field Vertex2_Z:Float Field Vertex2_Col:Int Field Vertex2_TX:Float Field Vertex2_TY:Float Field Vertex3_X:Float Field Vertex3_Y:Float Field Vertex3_Z:Float Field Vertex3_Col:Int Field Vertex3_TX:Float Field Vertex3_TY:Float Field Vertex4_X:Float Field Vertex4_Y:Float Field Vertex4_Z:Float Field Vertex4_Col:Int Field Vertex4_TX:Float Field Vertex4_TY:Float Field tex:Int ' TEXTURES USE INTEGER HANDLES, JUST LIKE BLITZ Field Blend:Int ' BLEND MODE - USE BLEND MODE CONSTANTS Method GetPtr@ Ptr( ) Return Varptr Vertex1_X End Method End Type