Hey all,
My first post on this forum...so here goes nothing!
I was wondering if there was an elegant way of doing sprite based animations using BlitzMax? I have a series of animated strips and was wondering if anyone has implemented a way to display them in blitz without using messy loops?
Lets say that, for instance, I have an animation loaded as such:
Global Test_Animation:Timage=LoadAnimImage("images/testanim.png",190,187,0,4)
Is there a way to invoke the animation by telling Blitz to play frames in the order of 0, 1, 0, 2, 0, 3, 0, 4 over a period of 2 seconds? Or would I have to code a methd to do this on my own?
Thanks!
My first post on this forum...so here goes nothing!
I was wondering if there was an elegant way of doing sprite based animations using BlitzMax? I have a series of animated strips and was wondering if anyone has implemented a way to display them in blitz without using messy loops?
Lets say that, for instance, I have an animation loaded as such:
Global Test_Animation:Timage=LoadAnimImage("images/testanim.png",190,187,0,4)
Is there a way to invoke the animation by telling Blitz to play frames in the order of 0, 1, 0, 2, 0, 3, 0, 4 over a period of 2 seconds? Or would I have to code a methd to do this on my own?
Thanks!