Yep, you're right. Tried it, works! cool! ....
I think one of the mayor differences between ode & tokamak (there more I'm sure) but is that you don't have Animated vs Rigid Bodies. And ODE rigid bodies behave more than you'd expect them to: when you move them around they affect their surroundings; with Tok you couldn't do that without losing colision & interaction.
A simple example is to create a door which you can open automatically (player presses spacebar, rotate door +90 degrees to open) BUT can get stuck when for example you've got a dozen heavy crates stacked on top of each other on the other side. This should block the door. But if the player pushes hard enough, he should be able to open the door AND shift the crates at the same time...
I'm gonna try that next! :)
I think one of the mayor differences between ode & tokamak (there more I'm sure) but is that you don't have Animated vs Rigid Bodies. And ODE rigid bodies behave more than you'd expect them to: when you move them around they affect their surroundings; with Tok you couldn't do that without losing colision & interaction.
A simple example is to create a door which you can open automatically (player presses spacebar, rotate door +90 degrees to open) BUT can get stuck when for example you've got a dozen heavy crates stacked on top of each other on the other side. This should block the door. But if the player pushes hard enough, he should be able to open the door AND shift the crates at the same time...
I'm gonna try that next! :)