Grey Alien: Actually it is a torpedo. I only wanted it as a placeholder sound, but I liked it too much as is. :D And I did put some music in intitially, but it made the zip file too big. Put a CD in instead. ;)
Octothorpe: You're right, I can do a lot more to improve on this. I was learning while making this though, so the coding structure isn't as good as I could do it now. For example, each enemy is a seperate type. If I were to go back and remake it, I'd put all the enemies in one type. I'm not sure it's worth going back and adding more in because given how much I'd need to change it, I might as well go back and rewrite it. I might do some day though. In fact I probably will since I like little games like this!
Taumel: I originally made the radar similar to the radar in Frontier: Elite, with a stalk coming from each object to show the height between you and the object. This worked alright, but looked pretty ugly. I have a half-finished 3D radar and if/when I rewrite this, I'll put it in. :)
Thanks for the feedback!
Octothorpe: You're right, I can do a lot more to improve on this. I was learning while making this though, so the coding structure isn't as good as I could do it now. For example, each enemy is a seperate type. If I were to go back and remake it, I'd put all the enemies in one type. I'm not sure it's worth going back and adding more in because given how much I'd need to change it, I might as well go back and rewrite it. I might do some day though. In fact I probably will since I like little games like this!
Taumel: I originally made the radar similar to the radar in Frontier: Elite, with a stalk coming from each object to show the height between you and the object. This worked alright, but looked pretty ugly. I have a half-finished 3D radar and if/when I rewrite this, I'll put it in. :)
Thanks for the feedback!