I routinely have ideas that never get any farther than the idea stage, but I'm proud to say that there's only one project I actually started to implement that I abandoned, and that was the b3d exporter for Maya that I announced a while ago. Hm, I should totally work on that again...
I long ago gave up on working with a team. I could never count on the other people. I learned to create art for videogames, and I would repeatedly try to team up with a programmer, but they always flaked out. So, I found Blitz and learned to do my own programming.
The funny thing is, once I gave up finding a team is when I found an awesome collaborator. Of course, we're working on other things and I'm still developing my games on my own.
Programmers complain that artists flake on them, artists complain that programmers flake on them... the real issue is that people are lazy, and so it doesn't matter if they're a programmer or artist, because the vast majority of people flake once the real work starts.
I long ago gave up on working with a team. I could never count on the other people. I learned to create art for videogames, and I would repeatedly try to team up with a programmer, but they always flaked out. So, I found Blitz and learned to do my own programming.
The funny thing is, once I gave up finding a team is when I found an awesome collaborator. Of course, we're working on other things and I'm still developing my games on my own.
Programmers complain that artists flake on them, artists complain that programmers flake on them... the real issue is that people are lazy, and so it doesn't matter if they're a programmer or artist, because the vast majority of people flake once the real work starts.