Congratulations on your resolve!
Suggestions:
- less visual effects for firing, more visual effects for successful hits - especially important for long-range combat
- visual cue for being in firing range of a target (how far do my shots go?)
- ever-present particles (dots) near your ship so you can easily judge your speed (while tracking a moving target, I never know how much lateral velocity I have)
- method of hinting at pitch on radar
- off-screen indicators for close-by targets that aren't in your field of view (arrows by the edges of the screen)
Suggestions:
- less visual effects for firing, more visual effects for successful hits - especially important for long-range combat
- visual cue for being in firing range of a target (how far do my shots go?)
- ever-present particles (dots) near your ship so you can easily judge your speed (while tracking a moving target, I never know how much lateral velocity I have)
- method of hinting at pitch on radar
- off-screen indicators for close-by targets that aren't in your field of view (arrows by the edges of the screen)