AngelDaniel - I've been thinking more about your proposed solution and it seems like it could be the way to go - for power as much as anything. Being able to shade the graphics without having to call the pixelchanging function multiple times sounds like a timesaver.
Am I right in saying that Max2D uses the graphics hardware, and hence it ought to be very fast in doing such a thing? Working with composite images will require a little more work on my part (splitting the images into their components) but could be worth it in the end.
Apologies if I'm blabbing in this thread though. The problem is giving me a headache.
Am I right in saying that Max2D uses the graphics hardware, and hence it ought to be very fast in doing such a thing? Working with composite images will require a little more work on my part (splitting the images into their components) but could be worth it in the end.
Apologies if I'm blabbing in this thread though. The problem is giving me a headache.