The Mac version does import brl.glmax2d. =)
texturedpoly.release.macos.i
texturedpoly.release.macos.i
ModuleInfo "Version: 1.0" ModuleInfo "Author: Tim Fisher" ModuleInfo "License: Public Domain" ModuleInfo "Modserver:Indiepath" import brl.blitz import brl.glmax2d import brl.pngloader import brl.retro D3DPT_TRIANGLEFAN%=9999939 D3DPT_TRIANGLESTRIP%=12536753 DrawTexturedPoly%(Image:TImage,frame%,xyuv#&[],RenderType%=9999939)="indiepath_texturedpoly_DrawTexturedPoly" DrawGlowingLine%(Image:TImage,frame%,x0#,y0#,x1#,y1#,width#=1#)="indiepath_texturedpoly_DrawGlowingLine"