Update: The game is almost complete now, except there's still alot of features I would like to add that I know I won't have enough time before the deadline, so I'll just keep on adding features until the deadline arrives.
I've recently added a user manual (which has instructions on playing, using the menus, gameplay tips, etc.), and a PDF mouse- and key-chart which you can print out if you want. Also I (not so recently) added menu music, which makes it a little nicer, and some nice backgrounds for the menu GUI, and improved the tank physics so when you fire a shot, the tank rocks backward realisticly (or sideways, or any other direction, depending on the direction you're aiming) from the recoil. Also, the tank rocks slightly from the impact of any shells hitting your tank.
Currently on the top of my todo list are shadows casted by the tanks to the terrain, having the M1 Abrams "heavy" tank complete, and a 3D accelerated text scoring and chat display system (I'd like to make the AI tanks talk like in my other tank game). I'm currently working on the shadow system.
I've recently added a user manual (which has instructions on playing, using the menus, gameplay tips, etc.), and a PDF mouse- and key-chart which you can print out if you want. Also I (not so recently) added menu music, which makes it a little nicer, and some nice backgrounds for the menu GUI, and improved the tank physics so when you fire a shot, the tank rocks backward realisticly (or sideways, or any other direction, depending on the direction you're aiming) from the recoil. Also, the tank rocks slightly from the impact of any shells hitting your tank.
Currently on the top of my todo list are shadows casted by the tanks to the terrain, having the M1 Abrams "heavy" tank complete, and a 3D accelerated text scoring and chat display system (I'd like to make the AI tanks talk like in my other tank game). I'm currently working on the shadow system.