LKFX: I get visible seams frequently when a skybox uses a coordinate system different than Blitz's. The way to fix this is usually to apply the faces to the skybox differently. Try this:
Apply right.jpg (or whatever) to you forward (+z) cube face.
Apply left.jpg to your rear (-z) cube face
Apply front.jpg to your left (-x) cube face
Apply rear.jpg to your right (+x) cube face
... and leave the up and down cube facce as they are.
The 1+16+32 goes in place of the "49"
Apply right.jpg (or whatever) to you forward (+z) cube face.
Apply left.jpg to your rear (-z) cube face
Apply front.jpg to your left (-x) cube face
Apply rear.jpg to your right (+x) cube face
... and leave the up and down cube facce as they are.
Im using the load brush routine from ross which is
brush = LoadBrush(f$,49)
where would i put 1+16+32 ?
brush = LoadBrush(f$,49)
where would i put 1+16+32 ?
The 1+16+32 goes in place of the "49"