As it says above, because I've put too much work into the BlitzMax codebase to go back. The 3D is somewhat simple, the data objects behind are not. There is a lot of updating, changing properties, loading, deleting etc. going on, all based on BlitzMax objects and their methods. Also I need to use native Windows controls.
I'm looking to do the next version of the programs with BlitzMax GUI, As it is now, I've been using native Win32 GUI, but I'd like to switch.
I need a dX7 (DX8 maybe?) 3D engine, that will run in a Blitzmax canvas or simmilar and that is as compatible and stable as the wonderfull Blitz3D "engine".
I'm looking to do the next version of the programs with BlitzMax GUI, As it is now, I've been using native Win32 GUI, but I'd like to switch.
I need a dX7 (DX8 maybe?) 3D engine, that will run in a Blitzmax canvas or simmilar and that is as compatible and stable as the wonderfull Blitz3D "engine".