Dead Mesh

Blitz3D Forums/Blitz3D Beginners Area/Dead Mesh

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I usually load a mesh and then position it somewhere with "PositionEntity". I'll try your code later JKF, when I have the chance. Thanks.

Update: I just relized something. This whole time I've been using "PositionEntity" to move mesh's and stuff around. Should I really be using "TranslateEntity"?