Sky Issues

Blitz3D Forums/Blitz3D Programming/Sky Issues

loadbrush with 1+16+32(49) should clamp the UVs and prevent half pixel texture bleed... above code also makes it fullright ie disabling lighting. Only thing left I can think of is that your skybox textures are not correctly rendered - you need to render the with 90 deg FoV (field of vision) so that they would look correct when mapped to a box... you're effectively "baking" a 360 sphere (map) to a cube. And you can't handdraw those textures because of the needed distortion.

You can always use a cylinder or hemisphere with cylinderical mapping too if the camera doesn't look up. Both these sky types use maps that you can handdraw because they are like panorama images, more or less.

1*1*1 just meant that the cube can be really tiny, even 1cm * 1cm *1cm because it's drawn first - scale is irrelevant then.