I love BlitzMax and have moved all blitz related development to Bmax.
Some of this involves simple 3D viewers, and using OpenGL it's been possible to make what was needed.
Here's the catch: My old Blitz3D / DX7 based viewers would run on almost any kind of GFX card, including the many cheap ones built into motherboards.
Many of the same cards/office machines won't run OpenGL based 3D. Many are missing basic features such as Texture support, and some drivers seem simply be flawed or missing.
So basicly, I dream of the Blitz3D engine for Bmax.
Every night.
Most of the day too.
HELP!
Some of this involves simple 3D viewers, and using OpenGL it's been possible to make what was needed.
Here's the catch: My old Blitz3D / DX7 based viewers would run on almost any kind of GFX card, including the many cheap ones built into motherboards.
Many of the same cards/office machines won't run OpenGL based 3D. Many are missing basic features such as Texture support, and some drivers seem simply be flawed or missing.
So basicly, I dream of the Blitz3D engine for Bmax.
Every night.
Most of the day too.
HELP!