New indiepath.modules

BlitzMax Forums/BlitzMax Programming/New indiepath.modules

Yeah but remapping your mouse is so easy to do, it's easier than remapping every image.

	Local ActualWidth# = 480
	Local ActualHeight# = 360
	Local BaseWidth# = 800
	Local BaseHeight# = 600
	
	Local NewMouseX# = (Float(MouseX())/ActualWidth)*BaseWidth
	Local NewMouseY# = (Float(MouseY())/ActualHeight)*BaseHeight