The butterfly games was written in blitz 2d to start with ( the old original one ).
After we completed String Theory we then converted Butterflies to Max so we could produce the Linux and Mac versions (coming soon ).
As we were converting it anyway we added a couple of features, such as making the fire a little transparent and object scaling as they fall off the screen etc.
String Theory is quite different in the way we programmed it though. We made good use of the OO support in Max. I am really impressed with the language.
Scott.
After we completed String Theory we then converted Butterflies to Max so we could produce the Linux and Mac versions (coming soon ).
As we were converting it anyway we added a couple of features, such as making the fire a little transparent and object scaling as they fall off the screen etc.
String Theory is quite different in the way we programmed it though. We made good use of the OO support in Max. I am really impressed with the language.
Scott.