Would you pay for it? and if so how much?

Miscellaneous Forums/General Discussion/Would you pay for it? and if so how much?

@Haramanai, I've built a couple of methods of detection, you have bounding box, circle, point-in-poly and intersection. Everything is worked from the collision hull so you can have really complex polygon collisions without impacting the framerate. I've not implemented ray-2-poly yet but I'll get to that.

The projection matrix scaling is done by your GFX card and GFX Drivers, this is hardware scaling not software.