Starforce revisited.

Miscellaneous Forums/General Discussion/Starforce revisited.

I can't help feeling that time could be better spent elsewhere.
That's probably the biggest problem. Think of all the money game developers spend on copyprotection. One has to wonder if all that money spent outwieghs any real or percieved loss in sales?

Someone needs to do a cost-benefit analysis of this, and not someone like ESA or ELSPA. Does the use of copy protection software, provide such a large boost in sales that developers can make up the cost of copy protection? I seriously doubt it.