Lenn... that smell you're talking is your own... if your head wasn't so far up your... ahhh, you know what i'm talking about... try to keep on topic... and leave the old men alone...
... before you get humiliated again :P
as for the game... parts of it definitely does remind me of the original DOOM... someone alluded to that above, i think... and the hand drawn mono colored graphics are definitely part of its unusual appeal...
and i must take some smal exception to the comments about since it was done in a point and click dev environment, it is not good enough to be mentioned in a programming forum... that sounds just like what Blitz3D made games get from the c++ elitists...
talk about the pot calling the kettle black... saying something like that is not only, in my opinion, totally unfair... but belies any knowledge at all about FPSC...
there is some programming (scripting) involved... it's not just point and click...
... besides, and i'm sure this has been said before, but do you really think that the audience out there at the local WalMart, or browsing the local internet store site on their computers are really gonna stop to consider wheter the game was made in c++, Blitz3D, or FPSC...
... if it's cheap enough, looks good enough, plays good enough, and has that inescapable something about it that the person seeing it is looking for... then i really don't think that what dev tool was used to put it together will stop anyone from whipping out that ole credit card and taking it to the register, or clicking the purchase button.
--Mike
... before you get humiliated again :P
as for the game... parts of it definitely does remind me of the original DOOM... someone alluded to that above, i think... and the hand drawn mono colored graphics are definitely part of its unusual appeal...
and i must take some smal exception to the comments about since it was done in a point and click dev environment, it is not good enough to be mentioned in a programming forum... that sounds just like what Blitz3D made games get from the c++ elitists...
talk about the pot calling the kettle black... saying something like that is not only, in my opinion, totally unfair... but belies any knowledge at all about FPSC...
there is some programming (scripting) involved... it's not just point and click...
... besides, and i'm sure this has been said before, but do you really think that the audience out there at the local WalMart, or browsing the local internet store site on their computers are really gonna stop to consider wheter the game was made in c++, Blitz3D, or FPSC...
... if it's cheap enough, looks good enough, plays good enough, and has that inescapable something about it that the person seeing it is looking for... then i really don't think that what dev tool was used to put it together will stop anyone from whipping out that ole credit card and taking it to the register, or clicking the purchase button.
--Mike