Hmmn, In what way are they specific? They cover all areas with regard to game making.
Well that's certainly debatable. - AnimImageFast (Single Surface Image Drawing)
From what I can tell, only useful if you make extensive use of AnimImages - which may not be the case. - bMapText (Single Surface Bitmap Text Library)
Depending on how it works, may be generally applicable. - DeltaTime (Pre build timing module)
Again, depending on how it works, may be generally applicable. - Indie_Astar (A* PathFinding 2D)
Only useful if your game data is structured as a dense graph. - Poly (Full Polygonal Suite for Vector Graphics, scaling, rotation and collision hulls. Integrates with TexturedPoly)
Only useful if you want to work with polygons. - ProjMatrix (Projection Matrix Handler with zoom and rotate)
Useful as a silver bullet for making your game more resolution independant - generally applicable. - RC4 (RC4 Encryption and Decryption)
If it's a strong implementation, only useful if you need RC4 encryption. - SoundLib (MultiChannel Audio Management Library, Loop sounds, Queue Sounds, SingleShot Samples , Fade in and out etc.)
Only useful if the built-in sound support isn't good enough for you. - TexturedPoly (Draw Textured Polys with any Image, includes GlowingLines)
As above, mostly useful if you're doing that polygon thing. - Timers (High Resolution Timer Module)
Only really nessecary if you need higher than MilliSecs() resolution and accuracy.So most cover very specific areas of game making, and there are quite a lot of areas yet untouched by your modules. It's not that I'm blaming you or anything, maybe you just focus on another type of games than I do.
Also it's not that I'm having a go at your work, which I think is rather remarkable - its just unfortunately (with a few notable exceptions) not what I'm looking for right now.
@Noel, niether are yours :P
To be fair, the XML module (although I haven't tried it) certainly has its uses. If it works. :o>