Question with Collisions??

Blitz3D Forums/Blitz3D Beginners Area/Question with Collisions??

W
 #1
Hey guys I had a quick question on collisions. Is there any way to perform polygon to polygon collison checking??

-I am asking because in my game the player and the enemies both have an entityradius of .99. which I kinda need so that they won't beable to go through the level,and the player won't beable to back up to a wall and see through it.
- To get to the point I need to perform a melee attack and I need to be really close to the enemy to do so, so how should I handle my collisions in this case??