lo, thought id put a post in here for anyone interested, ive been working on a new 3d engine for max lately (gl of course)
so far it has:
cameras (as many as you want of course)
entity system (turn,rotate,point,etc etc etc)
meshloaders(*.ms3d, *.ascii, *.md5mesh|*md5anim (doom 3/quake 4 format), etc)
texture stuff
light system
and other bits n bobs
[sorry the image went, i need webspace and i uploaded to a free image host thing]
so far it has:
cameras (as many as you want of course)
entity system (turn,rotate,point,etc etc etc)
meshloaders(*.ms3d, *.ascii, *.md5mesh|*md5anim (doom 3/quake 4 format), etc)
texture stuff
light system
and other bits n bobs
[sorry the image went, i need webspace and i uploaded to a free image host thing]