Cool Scott,
I actually got it working on my applicaiton. However, since my application is angle based and not forced based I had to alter the techique a fiar bit. I found that it easy to migrate the code but took a lot of work to tweak the values in order to get things to work just right.
I ported:
- Flocking (separation, cohesion, alignment)
- Flee
- Seek
- Obstacle Avoidance
- and Evasion
I think I still may to Pursuit. I am fairly happy with the result, but it changed the game play a lot.:) :( Time will tell!
I actually got it working on my applicaiton. However, since my application is angle based and not forced based I had to alter the techique a fiar bit. I found that it easy to migrate the code but took a lot of work to tweak the values in order to get things to work just right.
I ported:
- Flocking (separation, cohesion, alignment)
- Flee
- Seek
- Obstacle Avoidance
- and Evasion
I think I still may to Pursuit. I am fairly happy with the result, but it changed the game play a lot.:) :( Time will tell!