Flocking or Swarm Algorithms

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Cool Scott,

I actually got it working on my applicaiton. However, since my application is angle based and not forced based I had to alter the techique a fiar bit. I found that it easy to migrate the code but took a lot of work to tweak the values in order to get things to work just right.

I ported:

- Flocking (separation, cohesion, alignment)
- Flee
- Seek
- Obstacle Avoidance
- and Evasion

I think I still may to Pursuit. I am fairly happy with the result, but it changed the game play a lot.:) :( Time will tell!