Terrain texture blending question

Blitz3D Forums/Blitz3D Programming/Terrain texture blending question

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The terrain is basically a mesh. And since every modeller can create a mesh, you should be able to apply the alpha as needed to each layer. This technique has it's limitations though. Because when rendering with alpha, the tris of the surface become NON z-ordered. Basically, they are not sorted by distance, but, by order of creation, which can produce strange results. I believe also, the graphics card plays a part in how many alpha blended layers a mesh can have, before it's all goes to @#!*.