Graphics3D 640,480 cam = CreateCamera() MoveEntity cam,0,0,-4 br = LoadBrush("dirty.png") cube = CreateCube() PaintEntity cube,br tex = GetBrushTexture(br) While Not KeyDown(1) RotateTexture tex,ang ang = ang +1 RenderWorld Flip Wend End
LoadBrush Rotate 180 Degrees
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