I go an other way,
I am loading the anim and make of each frame a sequence
then I played it in a loop and get the w x y r quaternions
from memory.
A quaternion<>euler function would be more elegant
but I have not found a working one.
I am loading the anim and make of each frame a sequence
then I played it in a loop and get the w x y r quaternions
from memory.
A quaternion<>euler function would be more elegant
but I have not found a working one.