What is the new Vertex Format

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Opengl is proving move a of problem to integrate.... Unless you can help with this...

This is the DirectX code to retrieve the tform points
Local	ix# = TD3D7Max2DDriver(_max2dDriver).ix
		Local	iy# = TD3D7Max2DDriver(_max2dDriver).iy
		Local	jx# = TD3D7Max2DDriver(_max2dDriver).jx
		Local	jy# = TD3D7Max2DDriver(_max2dDriver).jy
		Local	Drawcolor = TD3D7Max2DDriver(_max2dDriver).DrawColor

Now how do I do that for OpenGL? The tForm variables are private!!!