Opengl is proving move a of problem to integrate.... Unless you can help with this...
This is the DirectX code to retrieve the tform points
Now how do I do that for OpenGL? The tForm variables are private!!!
This is the DirectX code to retrieve the tform points
Local ix# = TD3D7Max2DDriver(_max2dDriver).ix Local iy# = TD3D7Max2DDriver(_max2dDriver).iy Local jx# = TD3D7Max2DDriver(_max2dDriver).jx Local jy# = TD3D7Max2DDriver(_max2dDriver).jy Local Drawcolor = TD3D7Max2DDriver(_max2dDriver).DrawColor
Now how do I do that for OpenGL? The tForm variables are private!!!